Number of Waves:

Wave Speed:
Cartesian Wavelength:
Tunnel Wavelength:
Cartesian Coords:
Black and White:  

I came across a quazicrystal animation and I had to reproduce it and make it interactive. Most of the sliders are self explanatory, but the ‘Cartesian’ slider only applies when the ‘Cartesian Coords’ box is checked, and the ‘Tunnel’ slider applies otherwise. It really bogs down to the summation of all the different sine waves for each pixel (especially when the number of waves gets real big).